connector-manager.js
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var Pooling = require('generic-pool')
, Query = require("./query")
, Utils = require("../../utils")
, without = function(arr, elem) { return arr.filter(function(e) { return e != elem }) }
module.exports = (function() {
var ConnectorManager = function(sequelize, config) {
this.sequelize = sequelize
this.client = null
this.config = config || {}
this.disconnectTimeoutId = null
this.queue = []
this.activeQueue = []
this.maxConcurrentQueries = (this.config.maxConcurrentQueries || 50)
this.poolCfg = this.config.pool
var self = this
if (this.poolCfg) {
//the user has requested pooling, so create our connection pool
if (!this.poolCfg.maxConnections) {
this.poolCfg.maxConnections = 10
}
this.pool = Pooling.Pool({
name: 'sequelize-mysql',
create: function (done) {
connect.call(self, done)
},
destroy: function(client) {
disconnect.call(self, client)
},
max: self.poolCfg.maxConnections,
idleTimeoutMillis: self.poolCfg.maxIdleTime
})
}
process.on('exit', function () {
//be nice & close our connections on exit
if (self.pool) {
self.pool.drain()
} else if (self.client) {
disconnect(self.client)
}
return
})
}
Utils._.extend(ConnectorManager.prototype, require("../connector-manager").prototype)
var isConnecting = false
ConnectorManager.prototype.query = function(sql, callee, options) {
if(!this.isConnected && !this.pool) this.connect()
var queueItem = {
query: new Query(this.client, callee, options || {}),
sql: sql
}
enqueue.call(this, queueItem)
return queueItem.query
}
ConnectorManager.prototype.connect = function() {
var self = this
// in case database is slow to connect, prevent orphaning the client
if (this.isConnecting || this.pool) {
return
}
connect.call(self, function(err, client) {
self.client = client
return
})
return
}
ConnectorManager.prototype.disconnect = function() {
if (this.client)
disconnect.call(this, this.client)
return
}
// private
var disconnect = function(client) {
var self = this
client.end(function() {
var intervalObj = null
var cleanup = function () {
var retryCt = 0
// make sure to let client finish before calling destroy
if (self && !self.hasNoConnections) {
return
}
// needed to prevent mysql connection leak
client.destroy()
if (self && self.client) {
self.client = null
}
clearInterval(intervalObj)
}
intervalObj = setInterval(cleanup, 10)
cleanup()
return
})
}
var connect = function(done) {
var self = this
var client = require("mysql").createClient({
user: self.config.username,
password: self.config.password,
host: self.config.host,
port: self.config.port,
database: self.config.database
})
client.setMaxListeners(self.maxConcurrentQueries)
self.isConnecting = false
done(null, client)
return
}
var enqueue = function(queueItem) {
if(this.activeQueue.length < this.maxConcurrentQueries) {
this.activeQueue.push(queueItem)
if (this.pool) {
var self = this
this.pool.acquire(function(err, client) {
if (err) {
queueItem.query.emit('failure', err)
return
}
//we set the client here, asynchronously, when getting a pooled connection
//allowing the ConnectorManager.query method to remain synchronous
queueItem.query.client = client
queueItem.client = client
execQueueItem.call(self, queueItem)
return
})
}
else
{
execQueueItem.call(this, queueItem)
}
} else {
this.queue.push(queueItem)
}
}
var dequeue = function(queueItem) {
//return the item's connection to the pool
if (this.pool) {
this.pool.release(queueItem.client)
}
this.activeQueue = without(this.activeQueue, queueItem)
}
var transferQueuedItems = function(count) {
for(var i = 0; i < count; i++) {
var queueItem = this.queue[0]
if(queueItem) {
enqueue.call(this, queueItem)
this.queue = without(this.queue, queueItem)
}
}
}
var afterQuery = function(queueItem) {
var self = this
dequeue.call(this, queueItem)
transferQueuedItems.call(this, this.maxConcurrentQueries - this.activeQueue.length)
disconnectIfNoConnections.call(this)
}
var execQueueItem = function(queueItem) {
var self = this
queueItem.query
.success(function(){ afterQuery.call(self, queueItem) })
.error(function(){ afterQuery.call(self, queueItem) })
queueItem.query.run(queueItem.sql, queueItem.client)
}
ConnectorManager.prototype.__defineGetter__('hasNoConnections', function() {
return (this.queue.length == 0) && (this.activeQueue.length == 0) && (this.client == null || (this.client._queue && (this.client._queue.length == 0)))
})
ConnectorManager.prototype.__defineGetter__('isConnected', function() {
return this.client != null
})
var disconnectIfNoConnections = function() {
var self = this
this.disconnectTimeoutId && clearTimeout(this.disconnectTimeoutId)
this.disconnectTimeoutId = setTimeout(function() {
self.isConnected && self.hasNoConnections && self.disconnect()
}, 100)
}
return ConnectorManager
})()