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不要怂,就是干,撸起袖子干!
Commit e8cbc7de
authored
Sep 25, 2014
by
Dmitry Chornyi
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Refactored pool.destroy
1 parent
63ac4704
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1 changed file
with
440 additions
and
443 deletions
lib/dialects/mysql/connector-manager.js
lib/dialects/mysql/connector-manager.js
View file @
e8cbc7d
var
mysql
,
Pooling
=
require
(
'generic-pool'
)
,
Query
=
require
(
"./query"
)
,
Utils
=
require
(
"../../utils"
)
,
without
=
function
(
arr
,
elem
)
{
return
arr
.
filter
(
function
(
e
)
{
return
e
!=
elem
})
}
,
Pooling
=
require
(
'generic-pool'
)
,
Query
=
require
(
"./query"
)
,
Utils
=
require
(
"../../utils"
)
,
without
=
function
(
arr
,
elem
)
{
return
arr
.
filter
(
function
(
e
)
{
return
e
!=
elem
})
}
module
.
exports
=
(
function
()
{
var
ConnectorManager
=
function
(
sequelize
,
config
)
{
try
{
if
(
config
.
dialectModulePath
)
{
mysql
=
require
(
config
.
dialectModulePath
)
}
else
{
mysql
=
require
(
'mysql'
)
}
}
catch
(
err
)
{
console
.
log
(
'You need to install mysql package manually'
)
}
this
.
sequelize
=
sequelize
this
.
client
=
null
this
.
config
=
config
||
{}
this
.
config
.
port
=
this
.
config
.
port
||
3306
this
.
disconnectTimeoutId
=
null
this
.
queue
=
[]
this
.
activeQueue
=
[]
this
.
maxConcurrentQueries
=
(
this
.
config
.
maxConcurrentQueries
||
50
)
this
.
poolCfg
=
Utils
.
_
.
defaults
(
this
.
config
.
pool
,
{
maxConnections
:
10
,
minConnections
:
0
,
maxIdleTime
:
1000
,
handleDisconnects
:
false
,
validate
:
validateConnection
});
this
.
pendingQueries
=
0
;
this
.
useReplicaton
=
!!
config
.
replication
;
this
.
useQueue
=
config
.
queue
!==
undefined
?
config
.
queue
:
true
;
var
self
=
this
if
(
this
.
useReplicaton
)
{
var
reads
=
0
,
writes
=
0
;
// Init configs with options from config if not present
for
(
var
i
in
config
.
replication
.
read
)
{
config
.
replication
.
read
[
i
]
=
Utils
.
_
.
defaults
(
config
.
replication
.
read
[
i
],
{
host
:
this
.
config
.
host
,
port
:
this
.
config
.
port
,
username
:
this
.
config
.
username
,
password
:
this
.
config
.
password
,
database
:
this
.
config
.
database
});
}
config
.
replication
.
write
=
Utils
.
_
.
defaults
(
config
.
replication
.
write
,
{
host
:
this
.
config
.
host
,
port
:
this
.
config
.
port
,
username
:
this
.
config
.
username
,
password
:
this
.
config
.
password
,
database
:
this
.
config
.
database
});
// I'll make my own pool, with blackjack and hookers!
this
.
pool
=
{
release
:
function
(
client
)
{
if
(
client
.
queryType
==
'read'
)
{
return
this
.
read
.
release
(
client
);
}
else
{
return
this
.
write
.
release
(
client
);
}
},
acquire
:
function
(
callback
,
priority
,
queryType
)
{
if
(
queryType
==
'SELECT'
)
{
this
.
read
.
acquire
(
callback
,
priority
);
}
else
{
this
.
write
.
acquire
(
callback
,
priority
);
}
},
drain
:
function
()
{
this
.
read
.
drain
();
this
.
write
.
drain
();
},
read
:
Pooling
.
Pool
({
name
:
'sequelize-read'
,
create
:
function
(
done
)
{
if
(
reads
>=
self
.
config
.
replication
.
read
.
length
)
{
reads
=
0
}
var
config
=
self
.
config
.
replication
.
read
[
reads
++
];
connect
.
call
(
self
,
function
(
err
,
connection
)
{
if
(
connection
)
{
connection
.
queryType
=
'read'
}
done
(
err
,
connection
)
},
config
);
},
destroy
:
function
(
client
)
{
disconnect
.
call
(
self
,
client
)
},
validate
:
self
.
poolCfg
.
validate
,
max
:
self
.
poolCfg
.
maxConnections
,
min
:
self
.
poolCfg
.
minConnections
,
idleTimeoutMillis
:
self
.
poolCfg
.
maxIdleTime
}),
write
:
Pooling
.
Pool
({
name
:
'sequelize-write'
,
create
:
function
(
done
)
{
connect
.
call
(
self
,
function
(
err
,
connection
)
{
if
(
connection
)
{
connection
.
queryType
=
'write'
}
done
(
err
,
connection
)
},
self
.
config
.
replication
.
write
);
},
destroy
:
function
(
client
)
{
disconnect
.
call
(
self
,
client
)
},
validate
:
self
.
poolCfg
.
validate
,
max
:
self
.
poolCfg
.
maxConnections
,
min
:
self
.
poolCfg
.
minConnections
,
idleTimeoutMillis
:
self
.
poolCfg
.
maxIdleTime
})
};
}
else
if
(
this
.
poolCfg
)
{
//the user has requested pooling, so create our connection pool
this
.
pool
=
Pooling
.
Pool
({
name
:
'sequelize-mysql'
,
create
:
function
(
done
)
{
connect
.
call
(
self
,
function
(
err
,
connection
)
{
// This has to be nested for some reason, else the error won't propagate correctly
done
(
err
,
connection
);
})
},
destroy
:
function
(
client
)
{
disconnect
.
call
(
self
,
client
)
},
max
:
self
.
poolCfg
.
maxConnections
,
min
:
self
.
poolCfg
.
minConnections
,
validate
:
self
.
poolCfg
.
validate
,
idleTimeoutMillis
:
self
.
poolCfg
.
maxIdleTime
})
}
this
.
onProcessExit
=
function
()
{
//be nice & close our connections on exit
if
(
self
.
pool
)
{
self
.
pool
.
drain
()
}
else
if
(
self
.
client
)
{
disconnect
(
self
.
client
)
}
return
}.
bind
(
this
);
process
.
on
(
'exit'
,
this
.
onProcessExit
)
}
Utils
.
_
.
extend
(
ConnectorManager
.
prototype
,
require
(
"../connector-manager"
).
prototype
);
ConnectorManager
.
prototype
.
query
=
function
(
sql
,
callee
,
options
)
{
if
(
this
.
useQueue
)
{
// If queueing we'll let the execQueueItem method handle connecting
var
queueItem
=
{
query
:
new
Query
(
null
,
this
.
sequelize
,
callee
,
options
||
{}),
sql
:
sql
};
queueItem
.
query
.
options
.
uuid
=
this
.
config
.
uuid
enqueue
.
call
(
this
,
queueItem
,
options
);
return
queueItem
.
query
;
}
var
self
=
this
,
query
=
new
Query
(
null
,
this
.
sequelize
,
callee
,
options
||
{});
this
.
pendingQueries
++
;
query
.
options
.
uuid
=
this
.
config
.
uuid
query
.
done
(
function
()
{
self
.
pendingQueries
--
;
if
(
self
.
pool
)
{
self
.
pool
.
release
(
query
.
client
);
}
else
{
if
(
self
.
pendingQueries
===
0
)
{
setTimeout
(
function
()
{
if
(
self
.
pendingQueries
===
0
){
self
.
disconnect
.
call
(
self
);
}
},
100
);
}
}
});
this
.
getConnection
(
options
,
function
(
err
,
client
)
{
if
(
err
)
{
return
query
.
emit
(
'error'
,
err
)
}
query
.
client
=
client
query
.
run
(
sql
)
});
return
query
;
};
ConnectorManager
.
prototype
.
getConnection
=
function
(
options
,
callback
)
{
var
self
=
this
;
if
(
typeof
options
===
"function"
)
{
callback
=
options
;
options
=
{};
}
return
new
Utils
.
CustomEventEmitter
(
function
(
emitter
)
{
if
(
!
self
.
pool
)
{
// Regular client caching
if
(
self
.
client
)
{
return
emitter
.
emit
(
'success'
,
self
.
client
);
}
else
{
// Cache for concurrent queries
if
(
self
.
_getConnection
)
{
self
.
_getConnection
.
proxy
(
emitter
);
return
;
}
// Set cache and acquire connection
self
.
_getConnection
=
emitter
;
connect
.
call
(
self
,
function
(
err
,
client
)
{
if
(
err
)
{
return
emitter
.
emit
(
'error'
,
err
);
}
// Unset caching, should now be caught by the self.client check
self
.
_getConnection
=
null
;
self
.
client
=
client
;
emitter
.
emit
(
'success'
,
client
);
});
}
}
if
(
self
.
pool
)
{
// Acquire from pool
self
.
pool
.
acquire
(
function
(
err
,
client
)
{
if
(
err
)
{
return
emitter
.
emit
(
'error'
,
err
);
}
emitter
.
emit
(
'success'
,
client
);
},
options
.
priority
,
options
.
type
);
}
}).
run
().
done
(
callback
);
};
ConnectorManager
.
prototype
.
disconnect
=
function
()
{
if
(
this
.
client
)
{
disconnect
.
call
(
this
,
this
.
client
)
}
return
};
// private
var
disconnect
=
function
(
client
)
{
var
self
=
this
;
this
.
client
=
null
;
client
.
end
(
function
()
{
if
(
!
self
.
useQueue
)
{
return
client
.
destroy
();
}
var
intervalObj
=
null
var
cleanup
=
function
()
{
var
retryCt
=
0
// make sure to let client finish before calling destroy
if
(
client
.
_queue
&&
(
client
.
_queue
.
length
>
0
))
{
return
}
// needed to prevent mysql connection leak
client
.
destroy
()
clearInterval
(
intervalObj
)
}
intervalObj
=
setInterval
(
cleanup
,
10
)
cleanup
()
return
})
}
var
connect
=
function
(
done
,
config
)
{
config
=
config
||
this
.
config
var
emitter
=
new
(
require
(
'events'
).
EventEmitter
)()
var
connectionConfig
=
{
host
:
config
.
host
,
port
:
config
.
port
,
user
:
config
.
username
,
password
:
config
.
password
,
database
:
config
.
database
,
timezone
:
'Z'
};
if
(
config
.
dialectOptions
)
{
Object
.
keys
(
config
.
dialectOptions
).
forEach
(
function
(
key
)
{
connectionConfig
[
key
]
=
config
.
dialectOptions
[
key
];
});
}
var
connection
=
mysql
.
createConnection
(
connectionConfig
);
connection
.
connect
(
function
(
err
)
{
if
(
err
)
{
switch
(
err
.
code
)
{
case
'ECONNREFUSED'
:
case
'ER_ACCESS_D2ENIED_ERROR'
:
emitter
.
emit
(
'error'
,
'Failed to authenticate for MySQL. Please double check your settings.'
)
break
case
'ENOTFOUND'
:
case
'EHOSTUNREACH'
:
case
'EINVAL'
:
emitter
.
emit
(
'error'
,
'Failed to find MySQL server. Please double check your settings.'
)
break
default
:
emitter
.
emit
(
'error'
,
err
);
break
;
}
return
;
}
emitter
.
emit
(
'success'
,
connection
);
})
connection
.
query
(
"SET time_zone = '+0:00'"
);
// client.setMaxListeners(self.maxConcurrentQueries)
this
.
isConnecting
=
false
if
(
config
.
pool
!==
null
&&
config
.
pool
.
handleDisconnects
)
{
handleDisconnect
(
this
.
pool
,
connection
)
}
emitter
.
on
(
'error'
,
function
(
err
)
{
done
(
err
);
});
emitter
.
on
(
'success'
,
function
(
connection
)
{
done
(
null
,
connection
);
});
}
var
handleDisconnect
=
function
(
pool
,
client
)
{
client
.
on
(
'error'
,
function
(
err
)
{
if
(
err
.
code
!==
'PROTOCOL_CONNECTION_LOST'
)
{
throw
err
}
if
(
typeof
(
pool
.
destroy
)
==
'function'
)
{
pool
.
destroy
(
client
)
}
else
{
if
(
client
.
queryType
==
'read'
&&
pool
.
read
&&
typeof
(
pool
.
read
.
destroy
)
==
'function'
)
{
pool
.
read
.
destroy
(
client
)
}
if
(
client
.
queryType
==
'write'
&&
pool
.
write
&&
typeof
(
pool
.
write
.
destroy
)
==
'function'
)
{
pool
.
write
.
destroy
(
client
)
}
}
})
}
var
validateConnection
=
function
(
client
)
{
return
client
&&
client
.
state
!==
'disconnected'
}
var
enqueue
=
function
(
queueItem
,
options
)
{
options
=
options
||
{}
if
(
this
.
activeQueue
.
length
<
this
.
maxConcurrentQueries
)
{
this
.
activeQueue
.
push
(
queueItem
)
execQueueItem
.
call
(
this
,
queueItem
)
}
else
{
this
.
queue
.
push
(
queueItem
)
}
}
var
dequeue
=
function
(
queueItem
)
{
//return the item's connection to the pool
if
(
this
.
pool
)
{
this
.
pool
.
release
(
queueItem
.
client
)
}
this
.
activeQueue
=
without
(
this
.
activeQueue
,
queueItem
)
}
var
transferQueuedItems
=
function
(
count
)
{
for
(
var
i
=
0
;
i
<
count
;
i
++
)
{
var
queueItem
=
this
.
queue
.
shift
();
if
(
queueItem
)
{
enqueue
.
call
(
this
,
queueItem
)
}
}
}
var
afterQuery
=
function
(
queueItem
)
{
dequeue
.
call
(
this
,
queueItem
)
transferQueuedItems
.
call
(
this
,
this
.
maxConcurrentQueries
-
this
.
activeQueue
.
length
)
disconnectIfNoConnections
.
call
(
this
)
}
var
execQueueItem
=
function
(
queueItem
)
{
var
self
=
this
self
.
getConnection
({
priority
:
queueItem
.
query
.
options
.
priority
,
type
:
queueItem
.
query
.
options
.
type
},
function
(
err
,
connection
)
{
if
(
err
)
{
queueItem
.
query
.
emit
(
'error'
,
err
)
return
}
queueItem
.
query
.
client
=
connection
queueItem
.
client
=
connection
queueItem
.
query
.
success
(
function
(){
afterQuery
.
call
(
self
,
queueItem
)
})
.
error
(
function
(){
afterQuery
.
call
(
self
,
queueItem
)
})
queueItem
.
query
.
run
(
queueItem
.
sql
,
queueItem
.
client
)
})
}
ConnectorManager
.
prototype
.
__defineGetter__
(
'hasQueuedItems'
,
function
()
{
return
(
this
.
queue
.
length
>
0
)
||
(
this
.
activeQueue
.
length
>
0
)
||
(
this
.
client
&&
this
.
client
.
_queue
&&
(
this
.
client
.
_queue
.
length
>
0
))
})
// legacy
ConnectorManager
.
prototype
.
__defineGetter__
(
'hasNoConnections'
,
function
()
{
return
!
this
.
hasQueuedItems
})
ConnectorManager
.
prototype
.
__defineGetter__
(
'isConnected'
,
function
()
{
return
this
.
client
!=
null
})
var
disconnectIfNoConnections
=
function
()
{
var
self
=
this
this
.
disconnectTimeoutId
&&
clearTimeout
(
this
.
disconnectTimeoutId
)
this
.
disconnectTimeoutId
=
setTimeout
(
function
()
{
self
.
isConnected
&&
!
self
.
hasQueuedItems
&&
self
.
disconnect
()
},
100
)
}
return
ConnectorManager
var
ConnectorManager
=
function
(
sequelize
,
config
)
{
try
{
if
(
config
.
dialectModulePath
)
{
mysql
=
require
(
config
.
dialectModulePath
)
}
else
{
mysql
=
require
(
'mysql'
)
}
}
catch
(
err
)
{
console
.
log
(
'You need to install mysql package manually'
)
}
this
.
sequelize
=
sequelize
this
.
client
=
null
this
.
config
=
config
||
{}
this
.
config
.
port
=
this
.
config
.
port
||
3306
this
.
disconnectTimeoutId
=
null
this
.
queue
=
[]
this
.
activeQueue
=
[]
this
.
maxConcurrentQueries
=
(
this
.
config
.
maxConcurrentQueries
||
50
)
this
.
poolCfg
=
Utils
.
_
.
defaults
(
this
.
config
.
pool
,
{
maxConnections
:
10
,
minConnections
:
0
,
maxIdleTime
:
1000
,
handleDisconnects
:
false
,
validate
:
validateConnection
});
this
.
pendingQueries
=
0
;
this
.
useReplicaton
=
!!
config
.
replication
;
this
.
useQueue
=
config
.
queue
!==
undefined
?
config
.
queue
:
true
;
var
self
=
this
if
(
this
.
useReplicaton
)
{
var
reads
=
0
,
writes
=
0
;
// Init configs with options from config if not present
for
(
var
i
in
config
.
replication
.
read
)
{
config
.
replication
.
read
[
i
]
=
Utils
.
_
.
defaults
(
config
.
replication
.
read
[
i
],
{
host
:
this
.
config
.
host
,
port
:
this
.
config
.
port
,
username
:
this
.
config
.
username
,
password
:
this
.
config
.
password
,
database
:
this
.
config
.
database
});
}
config
.
replication
.
write
=
Utils
.
_
.
defaults
(
config
.
replication
.
write
,
{
host
:
this
.
config
.
host
,
port
:
this
.
config
.
port
,
username
:
this
.
config
.
username
,
password
:
this
.
config
.
password
,
database
:
this
.
config
.
database
});
// I'll make my own pool, with blackjack and hookers!
this
.
pool
=
{
release
:
function
(
client
)
{
if
(
client
.
queryType
==
'read'
)
{
return
this
.
read
.
release
(
client
);
}
else
{
return
this
.
write
.
release
(
client
);
}
},
destroy
:
function
(
client
)
{
if
(
client
.
queryType
==
'read'
)
{
return
this
.
read
.
destroy
(
client
);
}
else
{
return
this
.
write
.
destroy
(
client
);
}
},
acquire
:
function
(
callback
,
priority
,
queryType
)
{
if
(
queryType
==
'SELECT'
)
{
this
.
read
.
acquire
(
callback
,
priority
);
}
else
{
this
.
write
.
acquire
(
callback
,
priority
);
}
},
drain
:
function
()
{
this
.
read
.
drain
();
this
.
write
.
drain
();
},
read
:
Pooling
.
Pool
({
name
:
'sequelize-read'
,
create
:
function
(
done
)
{
if
(
reads
>=
self
.
config
.
replication
.
read
.
length
)
{
reads
=
0
}
var
config
=
self
.
config
.
replication
.
read
[
reads
++
];
connect
.
call
(
self
,
function
(
err
,
connection
)
{
if
(
connection
)
{
connection
.
queryType
=
'read'
}
done
(
err
,
connection
)
},
config
);
},
destroy
:
function
(
client
)
{
disconnect
.
call
(
self
,
client
)
},
validate
:
self
.
poolCfg
.
validate
,
max
:
self
.
poolCfg
.
maxConnections
,
min
:
self
.
poolCfg
.
minConnections
,
idleTimeoutMillis
:
self
.
poolCfg
.
maxIdleTime
}),
write
:
Pooling
.
Pool
({
name
:
'sequelize-write'
,
create
:
function
(
done
)
{
connect
.
call
(
self
,
function
(
err
,
connection
)
{
if
(
connection
)
{
connection
.
queryType
=
'write'
}
done
(
err
,
connection
)
},
self
.
config
.
replication
.
write
);
},
destroy
:
function
(
client
)
{
disconnect
.
call
(
self
,
client
)
},
validate
:
self
.
poolCfg
.
validate
,
max
:
self
.
poolCfg
.
maxConnections
,
min
:
self
.
poolCfg
.
minConnections
,
idleTimeoutMillis
:
self
.
poolCfg
.
maxIdleTime
})
};
}
else
if
(
this
.
poolCfg
)
{
//the user has requested pooling, so create our connection pool
this
.
pool
=
Pooling
.
Pool
({
name
:
'sequelize-mysql'
,
create
:
function
(
done
)
{
connect
.
call
(
self
,
function
(
err
,
connection
)
{
// This has to be nested for some reason, else the error won't propagate correctly
done
(
err
,
connection
);
})
},
destroy
:
function
(
client
)
{
disconnect
.
call
(
self
,
client
)
},
max
:
self
.
poolCfg
.
maxConnections
,
min
:
self
.
poolCfg
.
minConnections
,
validate
:
self
.
poolCfg
.
validate
,
idleTimeoutMillis
:
self
.
poolCfg
.
maxIdleTime
})
}
this
.
onProcessExit
=
function
()
{
//be nice & close our connections on exit
if
(
self
.
pool
)
{
self
.
pool
.
drain
()
}
else
if
(
self
.
client
)
{
disconnect
(
self
.
client
)
}
return
}.
bind
(
this
);
process
.
on
(
'exit'
,
this
.
onProcessExit
)
}
Utils
.
_
.
extend
(
ConnectorManager
.
prototype
,
require
(
"../connector-manager"
).
prototype
);
ConnectorManager
.
prototype
.
query
=
function
(
sql
,
callee
,
options
)
{
if
(
this
.
useQueue
)
{
// If queueing we'll let the execQueueItem method handle connecting
var
queueItem
=
{
query
:
new
Query
(
null
,
this
.
sequelize
,
callee
,
options
||
{}),
sql
:
sql
};
queueItem
.
query
.
options
.
uuid
=
this
.
config
.
uuid
enqueue
.
call
(
this
,
queueItem
,
options
);
return
queueItem
.
query
;
}
var
self
=
this
,
query
=
new
Query
(
null
,
this
.
sequelize
,
callee
,
options
||
{});
this
.
pendingQueries
++
;
query
.
options
.
uuid
=
this
.
config
.
uuid
query
.
done
(
function
()
{
self
.
pendingQueries
--
;
if
(
self
.
pool
)
{
self
.
pool
.
release
(
query
.
client
);
}
else
{
if
(
self
.
pendingQueries
===
0
)
{
setTimeout
(
function
()
{
if
(
self
.
pendingQueries
===
0
){
self
.
disconnect
.
call
(
self
);
}
},
100
);
}
}
});
this
.
getConnection
(
options
,
function
(
err
,
client
)
{
if
(
err
)
{
return
query
.
emit
(
'error'
,
err
)
}
query
.
client
=
client
query
.
run
(
sql
)
});
return
query
;
};
ConnectorManager
.
prototype
.
getConnection
=
function
(
options
,
callback
)
{
var
self
=
this
;
if
(
typeof
options
===
"function"
)
{
callback
=
options
;
options
=
{};
}
return
new
Utils
.
CustomEventEmitter
(
function
(
emitter
)
{
if
(
!
self
.
pool
)
{
// Regular client caching
if
(
self
.
client
)
{
return
emitter
.
emit
(
'success'
,
self
.
client
);
}
else
{
// Cache for concurrent queries
if
(
self
.
_getConnection
)
{
self
.
_getConnection
.
proxy
(
emitter
);
return
;
}
// Set cache and acquire connection
self
.
_getConnection
=
emitter
;
connect
.
call
(
self
,
function
(
err
,
client
)
{
if
(
err
)
{
return
emitter
.
emit
(
'error'
,
err
);
}
// Unset caching, should now be caught by the self.client check
self
.
_getConnection
=
null
;
self
.
client
=
client
;
emitter
.
emit
(
'success'
,
client
);
});
}
}
if
(
self
.
pool
)
{
// Acquire from pool
self
.
pool
.
acquire
(
function
(
err
,
client
)
{
if
(
err
)
{
return
emitter
.
emit
(
'error'
,
err
);
}
emitter
.
emit
(
'success'
,
client
);
},
options
.
priority
,
options
.
type
);
}
}).
run
().
done
(
callback
);
};
ConnectorManager
.
prototype
.
disconnect
=
function
()
{
if
(
this
.
client
)
{
disconnect
.
call
(
this
,
this
.
client
)
}
return
};
// private
var
disconnect
=
function
(
client
)
{
var
self
=
this
;
this
.
client
=
null
;
client
.
end
(
function
()
{
if
(
!
self
.
useQueue
)
{
return
client
.
destroy
();
}
var
intervalObj
=
null
var
cleanup
=
function
()
{
var
retryCt
=
0
// make sure to let client finish before calling destroy
if
(
client
.
_queue
&&
(
client
.
_queue
.
length
>
0
))
{
return
}
// needed to prevent mysql connection leak
client
.
destroy
()
clearInterval
(
intervalObj
)
}
intervalObj
=
setInterval
(
cleanup
,
10
)
cleanup
()
return
})
}
var
connect
=
function
(
done
,
config
)
{
config
=
config
||
this
.
config
var
emitter
=
new
(
require
(
'events'
).
EventEmitter
)()
var
connectionConfig
=
{
host
:
config
.
host
,
port
:
config
.
port
,
user
:
config
.
username
,
password
:
config
.
password
,
database
:
config
.
database
,
timezone
:
'Z'
};
if
(
config
.
dialectOptions
)
{
Object
.
keys
(
config
.
dialectOptions
).
forEach
(
function
(
key
)
{
connectionConfig
[
key
]
=
config
.
dialectOptions
[
key
];
});
}
var
connection
=
mysql
.
createConnection
(
connectionConfig
);
connection
.
connect
(
function
(
err
)
{
if
(
err
)
{
switch
(
err
.
code
)
{
case
'ECONNREFUSED'
:
case
'ER_ACCESS_D2ENIED_ERROR'
:
emitter
.
emit
(
'error'
,
'Failed to authenticate for MySQL. Please double check your settings.'
)
break
case
'ENOTFOUND'
:
case
'EHOSTUNREACH'
:
case
'EINVAL'
:
emitter
.
emit
(
'error'
,
'Failed to find MySQL server. Please double check your settings.'
)
break
default
:
emitter
.
emit
(
'error'
,
err
);
break
;
}
return
;
}
emitter
.
emit
(
'success'
,
connection
);
})
connection
.
query
(
"SET time_zone = '+0:00'"
);
// client.setMaxListeners(self.maxConcurrentQueries)
this
.
isConnecting
=
false
if
(
config
.
pool
!==
null
&&
config
.
pool
.
handleDisconnects
)
{
handleDisconnect
(
this
.
pool
,
connection
)
}
emitter
.
on
(
'error'
,
function
(
err
)
{
done
(
err
);
});
emitter
.
on
(
'success'
,
function
(
connection
)
{
done
(
null
,
connection
);
});
}
var
handleDisconnect
=
function
(
pool
,
client
)
{
client
.
on
(
'error'
,
function
(
err
)
{
if
(
err
.
code
!==
'PROTOCOL_CONNECTION_LOST'
)
{
throw
err
}
pool
.
destroy
(
client
)
})
}
var
validateConnection
=
function
(
client
)
{
return
client
&&
client
.
state
!==
'disconnected'
}
var
enqueue
=
function
(
queueItem
,
options
)
{
options
=
options
||
{}
if
(
this
.
activeQueue
.
length
<
this
.
maxConcurrentQueries
)
{
this
.
activeQueue
.
push
(
queueItem
)
execQueueItem
.
call
(
this
,
queueItem
)
}
else
{
this
.
queue
.
push
(
queueItem
)
}
}
var
dequeue
=
function
(
queueItem
)
{
//return the item's connection to the pool
if
(
this
.
pool
)
{
this
.
pool
.
release
(
queueItem
.
client
)
}
this
.
activeQueue
=
without
(
this
.
activeQueue
,
queueItem
)
}
var
transferQueuedItems
=
function
(
count
)
{
for
(
var
i
=
0
;
i
<
count
;
i
++
)
{
var
queueItem
=
this
.
queue
.
shift
();
if
(
queueItem
)
{
enqueue
.
call
(
this
,
queueItem
)
}
}
}
var
afterQuery
=
function
(
queueItem
)
{
dequeue
.
call
(
this
,
queueItem
)
transferQueuedItems
.
call
(
this
,
this
.
maxConcurrentQueries
-
this
.
activeQueue
.
length
)
disconnectIfNoConnections
.
call
(
this
)
}
var
execQueueItem
=
function
(
queueItem
)
{
var
self
=
this
self
.
getConnection
({
priority
:
queueItem
.
query
.
options
.
priority
,
type
:
queueItem
.
query
.
options
.
type
},
function
(
err
,
connection
)
{
if
(
err
)
{
queueItem
.
query
.
emit
(
'error'
,
err
)
return
}
queueItem
.
query
.
client
=
connection
queueItem
.
client
=
connection
queueItem
.
query
.
success
(
function
(){
afterQuery
.
call
(
self
,
queueItem
)
})
.
error
(
function
(){
afterQuery
.
call
(
self
,
queueItem
)
})
queueItem
.
query
.
run
(
queueItem
.
sql
,
queueItem
.
client
)
})
}
ConnectorManager
.
prototype
.
__defineGetter__
(
'hasQueuedItems'
,
function
()
{
return
(
this
.
queue
.
length
>
0
)
||
(
this
.
activeQueue
.
length
>
0
)
||
(
this
.
client
&&
this
.
client
.
_queue
&&
(
this
.
client
.
_queue
.
length
>
0
))
})
// legacy
ConnectorManager
.
prototype
.
__defineGetter__
(
'hasNoConnections'
,
function
()
{
return
!
this
.
hasQueuedItems
})
ConnectorManager
.
prototype
.
__defineGetter__
(
'isConnected'
,
function
()
{
return
this
.
client
!=
null
})
var
disconnectIfNoConnections
=
function
()
{
var
self
=
this
this
.
disconnectTimeoutId
&&
clearTimeout
(
this
.
disconnectTimeoutId
)
this
.
disconnectTimeoutId
=
setTimeout
(
function
()
{
self
.
isConnected
&&
!
self
.
hasQueuedItems
&&
self
.
disconnect
()
},
100
)
}
return
ConnectorManager
})()
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